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AI Insights · Timothy · October 2021

Top 5 Roguelike Games on Android in Guatemala Q3 2021

Explore the performance of the top 5 Roguelike games on the Android platform in Guatemala during the third quarter of 2021, including metrics on downloads, revenue, and active users.

Top 5 Roguelike Games on Android in Guatemala Q3 2021

During the third quarter of 2021, the top 5 Roguelike games on the Android platform in Guatemala demonstrated varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at each game’s performance based on data from Sensor Tower.

Saint Seiya Awakening: KOTZ saw fluctuations in its weekly revenue, starting at around $600 in late June and peaking at approximately $857 by the end of September. Weekly downloads for this title ranged from 13 to 38, with a notable increase in the final week of September. Active users hovered between 2.3K and 2.6K throughout the quarter, showing minor variations week-to-week.

RAID: Shadow Legends experienced a peak in weekly revenue at $500 in late July, followed by a drop to around $112 at the end of August, before recovering to $367 by the end of September. The game’s weekly downloads saw a significant spike to 1.9K in mid-July but generally stayed within the 200-300 range for the rest of the quarter. Active users peaked at 1.9K in mid-July, then settled between 700 and 800 towards the end of the quarter.

Hero Wars: Alliance had relatively stable weekly revenue, with a notable peak at $151 in early August. Downloads reached a high of 695 in early August but remained mostly under 400 for the rest of the period. Active users saw a steady increase, reaching a peak of 1.4K in early August, and then fluctuating around the 1K mark towards the end of September.

Looney Tunes™ World of Mayhem showed impressive weekly download numbers, peaking at over 7.5K in mid-August. Revenue was also notable, peaking at $122 in early August. Active users saw a consistent increase, reaching over 8.6K by late August, before slightly decreasing to around 4.9K by the end of September.

AFK Arena maintained a steady revenue stream, ranging between $32 and $70 throughout the quarter. Downloads varied from 44 to 109, with a peak in mid-July. The game’s active user base showed a slight decline, starting at 616 and ending at 558 by the end of September.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021